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Virtual Console Games (NTSC-U) - Base Save Data Sizes
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Danny
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Post: #11
RE: Virtual Console Games (NTSC) - Base Save Data Sizes

This.. should be in VC.. board?


02-16-2008 09:59 AM
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mew22
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Post: #12
RE: Virtual Console Games (NTSC) - Base Save Data Sizes

Nope. This is ADVICE.



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02-16-2008 11:47 AM
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Pikachu025
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Post: #13
RE: Virtual Console Games (NTSC) - Base Save Data Sizes

Minor thread correction: Should be NTSC-U, as NTSC could mean Japanese consoles too.

<__<


02-17-2008 03:12 AM
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KnucklesSonic8
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Post: #14
RE: Virtual Console Games (NTSC-U) - Base Save Data Sizes

Fixed, and yes it is in the appropriate section.




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02-17-2008 03:19 AM
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koolguy18
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Post: #15
RE: Virtual Console Games (NTSC-U) - Base Save Data Sizes

all i no is that paper mario has the most blocks for channel size



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02-17-2008 11:10 AM
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KnucklesSonic8
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Post: #16
RE: Virtual Console Games (NTSC-U) - Base Save Data Sizes

^ Sure does.
I wanted to say this here since I can't create new threads on this laptop but once WiiWare releases next week, I hope to have a thread listing the Base Save File Sizes for WiiWare titles also.




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05-07-2008 12:19 AM
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Pikachu025
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Post: #17
RE: Virtual Console Games (NTSC-U) - Base Save Data Sizes

Zelda: OoT is on the list already and is bigger, so no, Paper Mario is not the biggest.

Also, http://wiki.gbatemp.net/wiki/index.php/V...tion_Sizes


05-07-2008 09:14 PM
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